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 Neutralipolis: Units

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Mitabrin
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Mitabrin
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeTue Apr 28, 2009 1:38 pm

Quote :
There will be neutral creatures - but special and strong ones will build its own town

you must don't understand me i asked not that will they look like neutral, but will they be neutral that if they will be in for example necropolis hero's army he still won't have morale penalty
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MesioII
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeTue Apr 28, 2009 2:07 pm

Oh, this sense of neutral.

They will have heroes solving that problem. Heroes that won't has morale penalty and will be able to recruit in this town only
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeTue Apr 28, 2009 2:49 pm

Sorry if i repeat(not shure), but which lvl should have Dooramoth?
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 8:30 am

Updated the list.
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MesioII
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 9:08 am

I think you should swap him with beast
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 9:11 am

Cos he is bigger? o i can scan once again and make beast bigger, but i think it looks good as it is.
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MesioII
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 10:32 am

I think that Dooramoth should be higher lvl than Blood Beast. Beast looks less... wild and powerful than Dooramoth
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 11:33 am

k
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 12:40 pm

Than make stats for them.
Oh, and remember: those are upgraded forms, i dont want 3 - headed beast.
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeWed Apr 29, 2009 4:45 pm

ok i made the beast look. tell me which one looks better.
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MesioII
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 9:00 am

I'm not sure... Okay, i think it's... mhm... 1st one imo
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 10:21 am

I still can change it. The armor can be different.
Its hard to find a good one.
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 10:52 am

Now it looks good imo.
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 10:54 am

Really good work, Trashidcollectormoderator370posts! cheers
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 11:13 am

Thanks What a Face
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 11:55 am

Ok i made a propable look of anaconda
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 12:16 pm

And a 1st creature: Morylic
Its made in spore and print-screened.
It will be smaller, but tell me if i can continue with it.
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 1:12 pm

1. I think that golden arm was better

2. Mhm... can't we put ANY human-like kind in this town?(Thats just a suggestion)
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 1:20 pm

1. Okey, i will recolour this one to gold cos its design looks better imo.
2. We can, but not human. Dooramoth is human-like, although we can put something else too.
3. What do you think about 1st creature?
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 1:23 pm

1. Ky
2. Yep, he's the only one
3. Mhm... it should be much smaller if its lvl 1
4. What about shoting and flying creatures?
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeThu Apr 30, 2009 1:30 pm

1. Done
2. So we can put a thinking creature as lvl 7.
3. I told hell be smaller now tell me is it good.
4. Anaconda will be shooting, lvl 7 should be flying(and human-like)

Ok guys tell me if it is good idea to create monsters in spore and place them here. Not all of course but that hard to make, ex. flower for fortress.
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeFri May 01, 2009 9:23 am

I think that very first golden hand was the best one

Well, you can make some of them in Spore, but have a limit, it has to look like heroes-like =)

And well, at this stage 1st lvl creature is quite well
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Trashid
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeFri May 01, 2009 9:42 am

Hmm i will try to do something with that, although this is easier to animate(the previous leg was too stick-like(?).

Spore creature:
Yeah, im animating him now, and its quite simple.
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeFri May 01, 2009 10:13 am

Stick like? It really looked like a part of armor.
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PostSubject: Re: Neutralipolis: Units   Neutralipolis: Units - Page 2 I_icon_minitimeFri May 01, 2009 10:14 am

I mean stiff.
But i will make it better.

@Edit: There you go!
Its something between both versions.
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