I introduce the Heroes of the Lizard Town!
Vakesh - Duelist - Speciality: Logistics.
Starts with Advanced Logistics. Also, his Logistics skill is improved with 10%.
Basic: 20%
Advanced: 30%
Expert: 40%
Starts with basic starting creatures.
Selvex - Duelist - Speciality: Lizard Bowmen & Lizard Snipers
Starts with Basic Logistics and Basic Leadership. Wesen's Bowmen and Snipers recieve Shooting Retaliation.
Starts with 5-14 bowmen.
Ethav - Duelist - Speciality: Lizard Militias & Lizard Cohorts
Starts with Basic Logistics and Basic Offense. Lizard Militias and Lizard Cohorts recieve +1 speed and +2 attack.
Starts with 2-6 militias and some Lizard Acolytes.
Sariss - Duelist - Speciality: Tactics
Starts with Basic Logistics and Basic Tactics. Tactics Skill allows creature to walk an amount of additional hex squares forward.
Basic: 0 Hex square bonus
Advanced: 1 Hex square bonus
Expert: 2 Hex square bonus
Starts with basic starting creatures.
Lothard - Duelist - Speciality: Ballista
Starts with Basic Logistics and Basic Artillery. Ballista recieves a bonus in its effect and Evnarena starts with a ballista. Also, Evnarena's Ballista Crew and Artillery Team recieves a permanent bonus: +5 health and +2 attack.
Starts with Acolytes and 1-3 Ballista Crews.
Gerywen - Duelist - Speciality: Blacksmither
Starts with Basic Logistics and Basic First Aid. Starts with all war machines, and Ammo cart gains +20 health, ballista gains +2 attack and first aid tent recieves +7% amount of healing done.
Starts with basic starting creatures.
Afik - Duelist - Speciality: Popular General
Starts with Basic Logistics and Basic Scholar. Durebac increases the growth of tier 1-3 creatures in all towns.
Tier 1 Creatures:
Level 1 Hero: +1 growth
Level 5 Hero: +2 Growth
Level 11 Hero: +3 Growth
Level 14 Hero: +4 Growth
Level 17 Hero: +5 Growth
Level 22 Hero: +6 Growth
Level 26 Hero: +7 Growth
Level 31 Hero: +8 Growth
Level 35 Hero: +9 Growth
Level 39 Hero: +10 Growth
Level 45 Hero: +11 Growth
Level 48 Hero: +12 Growth
Level 53 Hero: +13 Growth
Level 54+ Hero: +14 Growth
Tier 2 Creatures:
Level 5 Hero: +1 Growth
Level 14 Hero: +2 Growth
Level 26 Hero: +3 Growth
Level 35 Hero: +4 Growth
Level 35 Hero: +5 Growth
Level 45 Hero: +6 Growth
Level 48 Hero: +7 Growth
Level 53 Hero: +8 Growth
Level 54+ Hero: +9 Growth
Tier 3 Creatures:
Level 11 Hero: +1 Growth
Level 22 Hero: +2 Growth
Level 31 Hero: +3 Growth
Level 39 Hero: +4 Growth
Level 45 Hero: +5 Growth
Level 53 Hero: +6 Growth
Level 54+ Hero: +7 Growth
Kanz - Trapper - Speciality: Brawler
Every level, his creatures gain +0,2 attack.
Starts with basic starting creatures
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Serphens - Witch Doctor - Speciality: Water Magic
Starts with Basic Wisdom and Basic Water Magic. The damage of Water Bolt is increased with 11% and other water magic spells has improved effects.
Bless improves defense too.
Dispel removes negative spells on all friendly units and removes positive spells on enemy units. Mass effect, but costs 17% more mana.
Cure costs 75% less mana.
Summon Boat summons 3 boats.
Magic Arrow costs 75% less mana.
Protection from Water protects from earth too.
Water Bolt has 11% increased damage.
Weakness is mass weakness at any level of watermagic.
Remove Obstacle removes 3 obstacles on the battlefield.
Scuttle Boat isn't changed.
Visions lasts for 5 turns.
Frost Ring has longer range.
Mirth gives the creature MAX morale.
You can now teleport enemy creatures away with teleport.
Clone clones all creatures on the battlefield, the enemy creatures too. It costs 15% more mana though.
Prayer decreases enemy creature stats too.
Water Walk lasts for 3 turns.
Summon Water Elemental summons 15% more elementals and costs 30% less mana.
Serphens CAN'T use any other spells than spells of water magic.Starts with basic starting creatures and 2-4 water elementals.
Dymald - Witch Doctor - Speciality: Lizard Seers & Lizard Sorcerers
Starts with Basic Wisdom and Basic Mysticism. Lizard Seers and Lizard Sorcerers now casts spells at expert level.
Starts with basic starting creatures and one Lizard Seer.
Sathza - Witch Doctor - Speciality: Mysticism
Starts with Advanced Mysticism. Mana points gained each day increases with 2 points.
Starts with basic starting creatures.
Valed - Witch Doctor - Speciality: Lizard Acolytes & Lizard Templars
Starts with Basic Wisdom and Basic Intelligence. All Lizard Acolytes & Lizard Templars recieve +1 speed and +1 attack.
Starts with 16-32 Lizard Acolytes.
Wanhard - Witch Doctor - Speciality: Mobile Cover of Darkness
Starts with Basic Wisdom and Basic Logistics. Wanhard has a Mobile 4x4-Tile small Cover of Darkness.
Starts with basic starting creatures.
Vayneard - Witch Doctor - Speciality: First Aid
Starts with Basic Wisdom and Basic First Aid. First Aid Tent recieves an ability, Regeneration.
Starts with basic starting creatures.
Fillad - Witch Doctor - Speciality: Suffering
Starts with Basic Wisdom and Basic Sorcery. Slow spell slows down the creature for -1 extra speed and Weakness has an 20% improved effect.
Starts with basic starting creatures.