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 RotM: Super heroes

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Mitabrin
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PostSubject: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 12:26 pm

okay, so i got an idea of heroes that we could recruit in "neutralipolis" towns, in every 1st day of 1st week of each month we could in neutral towns buy special heroes for 10.000 gold and 5 of other resources, these heroes won't have their town and thy won't loose morale if they would have creatures from different town, they will begin with 10 points of they speciality(might or magic) and 5 of other
they would be conquerer(might) and scholar(magic)

for example


scholar "Valsheriak"

RotM: Super heroes 30105158

RotM: Super heroes 4275531

specialty- fortress - all fortress creatures in Valsheriak's army have +10 to attack and +5 to defense
second specialty- gnoll teacher- Valsheriak for many years have teached young shaman gnolls, he can teach every gnoll basic magic- creates from gnoll warriors and gnoll marauders gnoll shamans for 200 gold per unit

that was na example

super heroes would lvl up very very slower and cannot run from battlefield there would be the same number of super heroes as towns in game


what do you think about the idea?
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Trashid
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 12:38 pm

Very good idea, fits to bosses. cat
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MesioII
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 12:48 pm

albino

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Mitabrin
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 2:57 pm

ok Trashid you'll make boss characters concepts (and maybe stats) and i have found some brilliant pictures and imo it was so great that i have made some super heroes portraits(i think that fortress superhero is good) so:


conflux:

RotM: Super heroes 1695457

RotM: Super heroes 71537670


necropolis:

RotM: Super heroes 18983678

RotM: Super heroes 73277456


Barrow:

RotM: Super heroes 53208147

RotM: Super heroes 45249402
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 3:05 pm

Barrow one is best, Conflux one looks like Spartan ^ ^

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Trashid
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 3:12 pm

Amm... concepts of heroes?
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 3:16 pm

Maybe make Barbarian one for Stronghold?(Shouting Brute with yellow, blooded teeth and blooded battleaxe)

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 3:24 pm

You want me to make graphic or draw?
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MesioII
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 3:55 pm

You can even copy it, do what you want ^ ^

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 4:28 pm

Ok i will draw if yould like to. (but let me create my own vision) albino
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeSun Apr 12, 2009 5:01 pm

Nobody says that you can't king

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 12:26 pm

Suggestions about the super heroes:
- every super hero should have his own creature (like gnoll shaman for Valsheriak) and ability bonded with it
- every super hero should have his own look in battle and on map

Tauretos the Conquerer of Sronghold

RotM: Super heroes Tauretos
When Tauretos was young, he killed minotaur from the Tribal of the Berserkers. He took his skull as a sign of his strenght. Minotaurs from the tribal feeled great respect for such a young boy, and they took him as theyre member. After many years of studies and hard work he became the Chieftain. Nobody knows his real face as he still weares the skull as the sign of frendship for minotaurs. Nowadays he is Chief of the last wild minotaurs tribal in the Erathia.

Minotaur Chieftain - generates 1 Minotaur Berserker per two days.


Minotaur Berserkers - Neutral lvl 5
RotM: Super heroes Berserk


Last edited by Trashid on Mon Apr 13, 2009 4:19 pm; edited 1 time in total
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 12:55 pm

Hmm, so he did a rebellion from the minotaurs? Smile
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 1:04 pm

From? Yes.
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 1:47 pm

Nice one

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 1:53 pm

So how about my suggestions?
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 2:30 pm

hmm from that what i though creatures from super heroes(bossess geek ) won't belong to any town, they would be nautral just as shuper heroes(but they would have some bonus when they are in super hero's spciality town's army)
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 2:47 pm

Yes, they can not belong to any town. Then make morale bonus to all super heroes.
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 2:59 pm

i meant that units made by super heroes won't belong to any town just as super heroes , so there's no need to make a morale bonus imo
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 3:06 pm

ok, so are we doing of 2 my suggestions?


Last edited by Trashid on Mon Apr 13, 2009 4:22 pm; edited 2 times in total
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Mitabrin
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 3:42 pm

Quote :
- every super hero should have his own creature (like gnoll shaman for Valsheriak) and ability bonded with it
- every super hero should have his own look in battle and on map


1. i though about that too, and i think that's good way to add bosses creatures
2. well every might super hero is going to have conquerer class, and every magic super hero is going to have scholar class, so if it is possible that every "sh"(lets use sh shpotcut for super hero) can have its own look it's okay too, but i am not sure is it possible geek
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 13, 2009 4:23 pm

Partelous the Scholar of Necropolis

RotM: Super heroes Partelous
Partelous was once a member of the Recoverers. Those mages swore to heal greek warriors in ancient times. When persus warriors attacked his temple, they pierced his leg with a spear and hanged upside down on cleft in mountain. After hour, he cut his leg and falled down to the water. He drawn. 100 years later he has been resurected by greek necromants. He looked for medicine or magic to restore his leg. He found old laboratory of alchemist and studied the potions. After some time he found nothing for him, and he determined to learn something. He learned how to add parts and now he is the only one, who can do it.

Parts master - If number of all units in foes army is 3 times bigger than zombies in your army, all Walking deaths and Zombies transform to Solar warriors after battle.


Solar Warrior Neutral lvl 2
RotM: Super heroes Solarwarrior
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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeTue Apr 14, 2009 4:25 am

Nice

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 27, 2009 8:05 am

This is enroth, not the real word. geek
You have to change greece > erathia. persia > nighon? xD

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PostSubject: Re: RotM: Super heroes   RotM: Super heroes I_icon_minitimeMon Apr 27, 2009 11:04 am

I dunno

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