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 Hill Keep: Creature Stats

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Sheegoth
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PostSubject: Hill Keep: Creature Stats   Sun Apr 05, 2009 2:12 pm

TIER 1

Lizard Acolyte
3 Attack
5 Defence
1-2 Damage
4 Speed
8 Health
Hex Size: 1
Ranged: no
Specials: none
Cost: 50 gold
Growth: 14 - Fort. 19 - Citadel. 25 - Castle.

Tier 1 Upgrade: Lizard Templar
4 Attack
5 Defence
1-3 Damage
5 Speed
8 Health
Hex size: 1
Ranged: no
Specials: Dispels all beneficial spells on the target.
Cost: 65 gold
Growth: Same as previous upgrade

TIER 2

Lizard Bowman
7 Attack
5 Defence
2-3 Damage
5 Speed
12 Health
Hex size: 1
Ranged: yes
Specials: none
Cost: 110 gold
Growth: 8 - Fort. 13 - Citadel. 18 - Castle.

Tier 2 Upgrade: Lizard Sniper
7 Attack
5 Defence
2-4 Damage
6 Speed
15 Health
Hex size: 1
Ranged: yes
Specials: Max range
Cost: 130 gold
Growth: Same as previous upgrade

TIER 3

Lizard Militia
7 Attack
6 Defence
3-5 Damage
4 Speed
24 Health
Hex size: 1
Ranged: no
Specials: Long weapon (dragon breath-style attack)
Cost: 200 gold
Growth: 7 - Fort. 11 - Citadel. 14 - Castle.

Tier 3 Upgrade: Lizard Cohort
10 Attack
9 Defence
3-6 Damage
6 Speed
30 Health
Hex size: 1
Ranged: no
Specials: Bash. (Stuns the enemy for 1 round, like Azure Dragon's fear, but it occurs on attack) No enemy retaliation.
Cost: 215 gold
Growth: Same as previous upgrade

TIER 4

Ballista Slaves
11 Attack
13 Defence
5-8 Damage
3 Speed
50 Health
Hex size: 2
Ranged: yes
Specials: Unlimited ammo.
Cost: 400 gold
Growth: 4 - Fort. 7 - Citadel. 10 - Castle.

Tier 4 Upgrade: Ballista Crew
15 Attack
17 Defence
6-10 Damage
3 Speed
55 Health
Hex size: 2
Ranged: yes
Specials: Unlimited ammo. Shoots twice. 20% chance on Double damage.
Cost: 450 gold
Growth: Same as previous upgrade

TIER 5

Lizard Seer
13 Attack
10 Defence
9-11 Damage
6 Speed
36 Health
Hex size: 1
Ranged: no
Specials: Caster: Slow on enemy targets and Haste on friendly targets..
Cost: 400 gold
Growth: 4 - Fort. 9 - Citadel. 11 - Castle.

Tier 5 Upgrade: Lizard Sorcerer
11 Attack
9 Defence
9-12 Damage
6 Speed
40 Health
Hex size: 1
Ranged: yes
Specials: Offensive Spellcaster. (Faerie Dragon special) Spellcaster: Random beneficial spell on allied stacks with spell power of 8 at advanced spell level.
Cost: 450 gold
Growth: Same as previous upgrade

TIER 6

Wild Hunter
16 Attack
14 Defence
14-17 damage
9 Speed
80 Health
Hex size: 2
Ranged: no
Specials: Weakening Strike.
Cost: 950 gold
Growth: 2 - Fort. 4 - Citadel. 5 - Castle.

Tier 6 Upgrade: Wild Avenger
16 Attack
16 Defence
26-29 Damage
11 Speed
90 Health
Hex size: 2
Ranged: no
Specials: Weakening Strike. Strikes Twice.
Cost: 1100 gold
Growth: Same as previous upgrade

TIER 7

Wyvern Rider
23 Attack
24 Defence
37-53 Damage
10 Speed
120 Health
Hex size: 2
Ranged: no
Specials: No enemy retaliation. Retaliates twice.
Cost: 1850 gold + 1 ore + 1 wood
Growth: 1 - Fort. 2 - Citadel. 3 - Castle.

Tier 7 Upgrade: Wyvern Legionnaire
26 Attack
27 Defence
47-72 Damage
14 Speed
250 Health
Hex size: 2
Ranged: no
Specials: No enemy retaliation. Unlimited retaliations. Immune to level 1-2 spells.
Cost: 2755 gold + 2 ore + 2 wood

TIER 8

Devil Lizard
[NO STATS YET]

Any comments? :p


Last edited by Evasion the Roc on Sat May 09, 2009 7:03 am; edited 1 time in total
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MesioII
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 4:54 am

1. Lizard militia should has at least speed of 5

2.
Quote :
Level 1 Creatures: +9 growth
Level 2 Creatures(needs to be level 4):+4 growth
Level 3 Creatures(needs to be level 12): +3 growth
Level 4 Creatures(needs to be level 15): +2 growth
Level 5 Creatures(needs to be level 21): +2 growth
Level 6 Creatures(needs to be level 2Cool: +1 growth
Level 7 Creatures(needs to be level 34): +1 growth

Doesn't seem to me like they are the ones you want ^^

3. Why can't you put on some pictures?
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 6:33 am

Oh yeah, you're right. Wink Btw, that hero is too cheap. I'll fix his stats.
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:07 am

Fix them albino

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:07 am

Going to.
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:16 am

Oky 8)

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:18 am

Now I've fixed him Smile
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:20 am

What about creatures?

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:20 am

They are in the thread "Creature Stats"
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:22 am

We are in this thread...

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:22 am

Oh, right! I am such a confused guy geek
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 11:35 am

Add-in pictures

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 12:28 pm

Yes, I will do it very soon.
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 2:34 pm

I think it's soon enough king

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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 3:11 pm

Hehe :p
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PostSubject: Re: Hill Keep: Creature Stats   Mon Apr 06, 2009 3:15 pm

Let me guess... you will do that tomorrow?

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PostSubject: Re: Hill Keep: Creature Stats   Tue Apr 07, 2009 12:09 am

..Today.
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PostSubject: Re: Hill Keep: Creature Stats   Tue Apr 07, 2009 11:01 am

Ky

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PostSubject: Re: Hill Keep: Creature Stats   Tue Apr 07, 2009 11:02 am

Yeah.
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PostSubject: Re: Hill Keep: Creature Stats   Tue Apr 07, 2009 5:15 pm

So...?

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PostSubject: Re: Hill Keep: Creature Stats   Tue Apr 07, 2009 11:58 pm

I forgot.
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PostSubject: Re: Hill Keep: Creature Stats   Wed Apr 08, 2009 3:48 am

So?

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PostSubject: Re: Hill Keep: Creature Stats   Wed Apr 08, 2009 7:14 am

I'll do this soon.
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PostSubject: Re: Hill Keep: Creature Stats   Wed Apr 08, 2009 4:14 pm

How soon is soon?(Just reminding you)

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PostSubject: Re: Hill Keep: Creature Stats   Thu Apr 09, 2009 2:37 am

very/too soon
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